Sunday, September 27, 2009

Magical metaphorical landscapes

I love metaphors. They get me so excited. They take me on writes of fancy to the fun parks, wunderkammers and mystery destinations where my brain loves to play....with words. 

Writes of fancy is also the name of a new book I am writing with a friend about whatever ideas pique our collective curiosities.

Metaphors are special language tools that open up spaces between concepts that we can then turn into technologies to grant us extra powers. Think the cartoon family, the Incredibles.

Shakespeare was a master of the art, contributing hundreds of new words to the English language. So was Einstein, who asked us to board imaginary trains and elevators to experience the relativity of the speed of light.

Advertising copy writers use metaphors to direct our attention to new-to-the-world features we might not otherwise recognize. Authors use metaphors to enrich their stories and connect us to their characters. Scientists use metaphors to explain their big ideas in "word pictures" we can easily understand.



Consider for a moment "metaphorical landscapes". What is it about landscapes that help us think about metaphors? Perhaps there are mountainous metaphors that raise rich concepts to new heights. Meandering metaphors that flow through your mind. Volcanic metaphors which erupt from time to time. Earthquake metaphors that shake what you believe to your foundations. Or even metaphorical autobahns which speed your new concepts to their destinations.

In fact, all language is metaphor. Linguist Guy Deutscher, author of The Unfolding of Language, shows that our language is built on the top of "a reef of dead metaphors", a living layer on the accumulated bodies of their predecessors.

We don't even know they were once metaphors. Audiences now erupt in laughter like volcanoes. Business tries to curb the power of the unions, like the bit in the horse's mouth designed to hold it back. Ground breaking ideas began with shovels. The offices of our internal political enemies leak like taps.

Here's how I go about playing with metaphors:
  • Start with a concept/situation. For example, a very large number of cockroaches scurrying around the kitchen.
  • Ask yourself what is another word for a large number/something that moves? It could be an army, troop, battalion, plague, river, torrent, waterfalls, shoal (like fish) or flock (like birds).
  • Try out combinations of these words with cockroach e.g. an army of cockroaches, a battalion of cockroaches, a torrent of cockroaches, a waterfall of cockroaches, a shoal of cockroaches.
  • Choose one of the metaphors that seems to work best and explore it more deeply using its' characteristics e.g. army - march, beach landing, storm the battlements, house-to-house fighting, insurgency, assault, attack, bomb, shoot. 
  • And here's the end result: An army of cockroaches stormed my kitchen sink and engaged in house-to-house fighting with the dish mop, the squeegee, the tea-towel, the dirty plates, the food scraps and the sink plug, then launched a final assault on the drain hole dungeon.  
So here's a workshop to explore the power, wonder and occasional insanity of metaphors:

1. State a current/issue/opportunity/problem. e.g. sadness.
2. Think of a weird/disconnected/absurd/wildly off the mark alliterative (first letter the same) word that is vaguely descriptive of the issue - sadness - and transform it into something new e.g. serendipitous sadness, silly sadness, stupid sadness, sensible sadness, sumptuous sadness, smiling sadness.
3. Choose one of your combinations of words and make a list of all the kinds of things the new combinations of words helps you imagine. e.g. silly sadness might suggest hosting a sadness party, or playing silly sadness games, or doing silly things to divert your attention, or realizing how silly it is to focus on being sad.
4. Now, thinking about your new word combinations, imagine/describe a new physical, psychological or cultural tool (e.g. attention diverter, sadness sponge, prizes for the silliest case of sadness) that would help you participate in that activity and the roles that participants might play, (e.g. sado-masochistic party hostess, sadness disposal technician, happiness games designer), and the rules of communication for these new activities, (e.g. zen transformation of sadness into happiness, sadness abandonment, sadness/happiness displacement process).

Note: You can even raise your metaphors to new heights, by piling metaphors on top of metaphors, the equivalent of Alfred Jarry's pataphorical thinking. e.g. Metaphorical sadness madness. Happiness-sadness spree. A flight of fancy in infancy from sadness to happiness? A delightfully disturbed romantic dalliance? Sado-masochistic Zen transformation that diverts attention from any kind of reality and hurts so much it is relatively enjoyable.

#Deutscher, G. (2005).  The unfolding of language. London: Heinemann.

Saturday, September 26, 2009

Our Feigenbaum minds

Recent research suggests there may be a pattern to how our brains are becoming smarter in a partnership with the tools we have created over the past 50,000 years since our species migrated out of Africa. That's the good news.

The bad news (which could also be good news) is we may all be rushing headlong towards a chaotic stage of human development during which our brains, bodies and our tools will become transformed in startling new ways and faster than some of us can manage.

There have been five to six waves of revolutionary change which are reflected in the employment statistics. Right now agricultural jobs have almost disappeared and knowledge jobs are soaring. The changes have occurred as a result of a switcheroo to new kinds of technologies which automate the work of the previous cultural-technological period. It all began with the transition from the Hunter-Gatherer Era to the early agricultural societies around 8,000 BC.

Think technologies as whole ecologies with each new kind of tool being dependent on other technologies and human capabilities. For example, the motor car depends on the widespread and instant availability of gas, freeways and roads, services stations, traffic lights, mechanics and highway patrolmen and comes to serve shopping malls, drive-in restaurants and tourist destinations

The waves of change are arriving in ever shorter cycles, a typical period doubling cascade. It took 30-40,000 years for hunter-gatherers to become farmers, miners and builders. It was during this period that two human revolutions occurred simultaneously, the shift to growing crops and a shift to the processing and use of minerals to construct buildings and implements. It was to take another 8,000 or 9,000 years for human to become manufacturers on a large scale, and 200-300 years to switch to a society dominated by the computer, and just 30-40 years to raise the bar to a knowledge-creation society.


Except for an Agricultural period anomaly, the ratio of the length of each successive new cultural period to the previous period is remarkably close to the Feigenbaum number, 4.669, a fundamental constant that explains how and when chaos (and new order) emerges in complex adaptive systems. An explanation for this inconsistency is that two great waves occurred in parallel - agricultural and mineral processing/construction - whereas all the others occurred serially. On the other hand, time may not be the main factor, but something that changes over time. Three possible candidates are:
  • the rate at which language propagates or 
  • the rate at which "body parts" from ancestor tools are acquired, copied or adapted or
  • both.
The Agricultural era disparity can be resolved if we think of the Agricultural Era as two simultaneous tool-brain-work paradigms. If we separate the mining of minerals such as clay, iron and copper and the processing and use of these minerals in the construction of buildings from agricultural activities - tilling, planting, reaping - there is much closer agreement between ratio of the length of the eras, as measured in years, and the Feigenbaum number. Compare 4.669 with the actual average of 4.9.


Other research points to the power of the tool-brain-work hypothesis to explain human and brain development. Chater and Christiansen# show there is a symbiotic relationship between tools and our brains, simply because brains and tools develop each other. Language co-evolves with brains as a “complex and interdependent ‘organism’ under selectional pressures”  due to the survival of those members of the human species who use language to adapt to new circumstances.

They also show how words we invent to describe the functions of new tools also spread along with the adoption of the tools. When we learn to drive motor cars, we also learn about engines and tires, steering wheels and bonnets, fenders, speedometers, gear sticks and clutches. Which are so much different from buggy, sulky, reins, bridle, shaft and spokes.

Here are some words that entered the English language during 2009. They are associated with the environment, medicine, publishing, warfare and psychology. Some are instantly recognizable. Others are not. If the technology becomes widely adopted, so do the words. If the technology lives in a niche, the words rarely become popular.


The kinds of words we use, also determines how our brains work. It's hard to be a plastic surgeon using the language of an accountant. It's almost impossible to become a facilitator when you have learned to be a lecturer. But there is hope. Some horse and buggy drivers did learn to drive cabs, managers learned to do their own typing and most of us can operate a photocopier.

And even though human brains are plastic and we strengthen the most used synapses and prune the least used connections, it is difficult to make the switch to a new way of working or learning. This has huge implications for rapidly changing times, where each new wave of technology demands new kinds of words and new ways of organizing your brain.

If you were born 30-40,000 years ago your brain would have been programmed for an hunter-gatherer world which is a quite different to the way kids brains work today. Kids arrive Knowledge Age-ready, simply because the tools, the language and the ways they are used just happen to permeate the environment into which they are born. The computer. The Internet. iPods. Facebook. Games. And global connectivity.

That's why Industrial Age teachers are boring Knowledge Age-ready kids with lectures, no conversation and limited or no access to the tools they use in their home lives. Their brains are stuck in the language and methods of a bygone era.

The problem is that new waves of technological change are arriving in cycles which are shorter than a human lifetime (or working life). We are having to reinvent ourselves several times to continue to earn a living. And we could now be headed for really serious trouble. Because in complexity theory terms, when you get to the fourth or fifth bifurcation in a period doubling cascade, the system becomes totally chaotic.

On the other hand, we might be able to discover how to navigate our way through the chaos to a new kind of order and develop a new dynamic between our brains and our tools. Perhaps we might join forces with our tools and become a single species, a process which has already begun with the invention/creation of synthetic body parts and the manipulation of genetics to create quasi-cellular life.

So here's a workshop to explore how this process happens and what might be coming next:

1. Here's a bunch of words that appeared in the dictionary in 2009. Explain the origins of one or two words that you recognize and guess the origins of one-or two words you have never heard before. Carbon footprint,  cardioprotective, earmark, fan fiction, flash mob, frenemy, goji, green-collar, haram, locavore, memory foam, missalette, naproxen, neuroprotective, pharmacogenetics, physiatry, reggaeton, shawarma, sock puppet,  staycation, vlog, waterboarding, webisode, zip line.
2. Why do you think some words have spread and are recognizable and others have not spread and we dont know what they mean?
3. Here's a list of technologies that were invented during earlier periods of human development. e.g. horse and buggy, grammaphone, sailing ship, terrace house, castle, book, newspaper, typewriter.  Choose one of these words and brainstorm words associated with that technology. e.g. book - cover, page, typeface, preface, contents, read
4. Here's a list of recent inventions. Choose one and brainstorm words associated with that new tool. Twitter, mobile phone, computer, global positioning system, condominium, skyscraper, submarine, jumbo jet.
5. What technologies did you grow up with and what did you do for entertainment/fun?
6. What technologies do our children grow up with and what do they do for entertainment/fun?
7. What technologies did our grandparents grow up with and what did they do for entertainment/fun?
8. What kinds of things do our grandparents have difficulty doing or understanding in today's world?
9. If there is a pattern to our brain development which parallels the changes in our tools, what might be coming next?
10. Here are three choices to discuss/analyse. The waves get shorter and human society becomes chaotic and disintegrates. A new higher-level kind of order emerges from the human-tool system. Human society spins its wheels and stays where we are right now. What do you think will happen and why?
11. What can we do to help prepare society for tomorrow's world, especially to change the way we learn and what we learn?

#Christiansen, M.H., & Chater, N. (2007). Language as shaped by the brain. Retrieved April 13, 2008 from the Santa Fe Institute website, http://www.santafe.edu/research/publications/workingpapers/07-01-001.pdf

Tuesday, September 8, 2009

Our "trigger-happy zombies"

What if our brains were unable to automate the simplest activities? So every moment of every day was complex and confusing? What if every day we pushed the porridge up our nose at breakfast, or forgot how to clean our teeth, use our computers, drive the car or read a book? What if we had a Groundhog day every day?

Fortunately, thanks to the orchestration functions of our frontal lobes, especially the left, we are able to automate most functions involving thought and action.

Our brains routinely invent “kinetic melodies”, those automatic motor and speech routines that help us perform very complex and co-ordinated actions with little cognitive effort.

But sometimes this "trigger-happy zombie" does stuff for us we later regret, a fraction of a second before we become consciously aware of it.

We automatically lock the car with the keys inside. We blurt out words that wound or tell a truth we wish to conceal. We "mispeak" our accomplishments. We embellish a story with new details when swept up into the logic of the narrative. Or we make split second decisions that endanger the lives of others.

Without thinking about it consciously!

Here's a fun warm-up for a workshop:

What's the worst thing your "trigger-happy zombie" (your left frontal lobes) has done for you automatically and what were the consequences?

Sunday, August 30, 2009

The new wowsers

The new "wowsers" in the state where I live are the Authority responsible for issuing drivers licences. Recently they raised the requirement for supervised instruction of new drivers from 50 hours to 120 hours.

Over the years the Authority has developed great policies to help reduce the road toll. But the latest requirement defies good sense and fails to be good policy because people now "cheat" the system. It's easier to get a license to fly a plane solo, a much more complicated task. Forty hours is all that is required.

The original concept of wowser was a person whose believed their view of morality gave them the power to deprive others of their rights to "sinful pleasures" such as alcohol, drugs and sex. A form of righteousness, the belief in "being" right, no matter what.

The issue has always been how much "social control" versus how much "individual responsibility". Often it is difficult to strike a balance between the two.

But things go off the rails when the new laws are unnecessary or do not work. Then we need to closely examine our rationale and together - across the political, moral, social or religious aisle - work out whether there is a better way.

It's very easy to accidentally become a "wowser". It often happens when no other solutions appear to be available, especially when a society is in transition, when change is accelerating, like right now. Or when the policy horses have bolted and there is a tendency to over compensate and use new prohibitions to put a band-aid on the problem previously created. Sometimes, policies take a long time to travel through society, like the indigestible meal you wished you never had. The effects are so remote from the cause it's not obvious what to do.

For example the strategy of setting tax incentives for investment in blue chips and property instead of business innovation and social entrepreneurship has led to investment bubbles in businesses that have refused to change their ways in the face of accelerating change. The oversight of a school system designed for the Industrial Age that bores our children and equips them for jobs that no longer exist has resulted in a growing pool of unemployables. Or failing to provide support to young families, so babies/toddlers develop the rich language skills that program their brains for success - being read to, joint activity, playful and conversation - before they get to school, means many people are behind the eight ball within 3-4 years of starting out on life.

A recent survey of young people shows many are faking their log-book entries because the task is impossible to achieve. Their parents do not have the time to supervise their driving and the cost of 120 hours of professional driver training puts a driver's licence on par with a university degree.

Any game player will tell you that when the game is "too hard" people give up playing, or subvert the game. Its the same with learning activities. If you were to drop a 5 year old into a calculus class they would soon be bored and boisterous. When we ban drink and drugs, people find ways around the law, to do what is banned anyway. It just goes underground. So from a psychological point of view the new law makes no sense.


It's the same with being tough on crime. There is not much evidence that these kinds of policies reduce the incidence of fraud, rape, murder, robbery, drug dealing or drug taking. But being tough on crime is a great strategy to get yourself elected as the sheriff or the district attorney. Lock someone up and there's a queue ready to take over the drug dealership or the robbery and fencing jobs of those inside.

In America some 2.3 million people are in prison out of a total population of 306 million, which is one in every 113. It's costing Americans a small fortune, money that might be better spent on early childhood, school education and encouraging entrepreneurship in the young and talented, to deal with the problem before it becomes an issue.

In marked contrast, the Australian prison population is just 24,000, out of a total population of 21 million, which is one in every 875. If Australia jailed people at the same rate as the USA 185,000 people would jave lost their liberty. On most measures of public safety, locking up far fewer people, does not make Australia less safe, although politicians are following the American trend, and have locked up 50% more people in the last five years, even though there is no evidence of an increase in crime.

The real test should be "what works?"

So here's a workshop to explore whether some of our laws/policies make sense or not:

1. What overly onerous examples of the law or policy position you or know about?
2. In what ways do these extreme prescriptions achieve a useful outcome for society? Give examples.
3. In what ways do these extreme prescriptions achieve a less than useful outcome for society? Give examples.
4. What might be a better/creative/sensible way to achieve a useful social outcome?

Saturday, August 29, 2009

Discourse and dissipative systems

In 1984 Prigogne and Stengers showed that complex systems like hurricanes and ecologies depend for their survival/stability on the flow or dissipation of energy or matter through the system.

It's not immediately obvious, but human social networks are dissipative systems. They depend for their vitality on the richness of the conversations that flow through them, not just verbal conversations but motor activity as well.

Conversations take on many forms ranging from physical interactions such as gestures which are partners in speech and the special cases of bodily communication such as fisticuffs, lovemaking, war, theatre or dance. A social group with no conversation or interaction is by definition no social group at all.

A recent study of student discourse in secondary school classrooms using a team learning system showed the richness of the discourse depends on the kinds of questions teachers ask and in what order.

Closed questions, and questions about stuff beyond our expertise can be conversation killers. All you get is Yes, No, Maybe, Blue or Dunno. Yet sometimes Yes can be a response to an invitation for more interaction. To go somewhere nice for dinner, play baseball or playfully roll in the hay.

Open ended questions kick start your personal Google into action, performing far better than any search engine. Our frontal lobes orchestrate multiple searches in rapid succession. So when we think motor cars we might recall brands (Ford, Toyota BMW etc.), parts of a car (engine, door, wheels, etc.), types (utes, pick-ups, station waggons, 4-wheel drives etc.) or people we know who drive cars (the person who nearly ran into you last week, taxi, truck and bus drivers).

Conversation becomes exciting when collectively we create new combinations of ideas that solve human problems and which foster more human interactivity, which is the discourse equivalent of great sex.


Here's a directed graphs analysis of a rich question where the participants in a conversation stimulate so many "remindings"/"rememberings" in the minds of others, that the system undergoes a structural change....from a group to a team. The blue dots are ideas, the red dots are people who generated no ideas and the black dots are people who generated ideas. The direction of the arrows shows whose "rememberings" were influenced by others.

When we become a top performing team teams/effective groups, it's a shift from chaotic connections to a higher level of organization. Through a process of forming, storming, norming, performing and when it's all over, adjourning.

Everyone is listened to. Leadership is distributed. And we become very creative. Which is what happens to great football and basketball teams, families where the children thrive as well as the best orchestras and the most renowned theater troupes.


So here's a workshop that helps your collective frontal lobes go "gangbusters" and quickly share vital information about each other. Interview each other in pairs, then record and introduce each other for each question:

1. Expectations: What outcomes do you expect from this session? New learning, new perspectives, commitments or relationships.
2. Work: What is your current work? The skills you have, the organization you work for, your learning, travel, highlights.
3. Leisure: What are your interests? Hobbies, sports, games, entertainments, pastimes, leisure, pleasures, community activities)
4. Beliefs: Describe your opinions, beliefs, heroes, archetypes, and political aspirations.
5. Values: What is important to you? What are your personal ideals? What motivates you?
6. Family and Home: What is your situation? Single/married, children, where you live, lifestyle, growing up, early memories.
7. Dislikes: What makes you unhappy, angry or concerned? What you would like to change about the world, your job or your life?
8. Likes: What do you like about your job, family, employer or the world?

Wednesday, August 26, 2009

Guilt, sarcasm and other psychological tools

If you ask people to brainstorm a list of emotions, guilt is almost certain be on the list along with blame, shame, love, happiness, fear and anger.

It's a learned emotion. We feel guilty when our actions may diminish the lives of others. We also feel collective guilt for what our forebears may have inflicted unfairly on others, or when some in our community act unreasonably and we do nothing to stop them.

Some people use guilt as a tool. To make people feel guilty in order to change the way they act, to dissuade them from a course of action or encourage a different course of action.

When mother says, "Dont take the last piece of toast. Jane has not eaten yet," her words are designed to stop you in your tracks, to feel "guilty" for diminishing Jane's enjoyment of life.

Your mother is using guilt as a tool to extend her power over you.

In Interactivity theory#, we think of tools as extensions of human brains. As Damasio shows brain cells are unlike any other cells. They are not only themselves but they also represent other cells. And represent the objects/tools we hold in our hands or speak with our larynx or express with our face.

Tools give us the power to do stuff. Language, gestures, symbols and signs are the basics. We use them routinely in our daily interactions with others.

Primary tools are physical. They include the sword, the motor car and the computer. Secondary tools are psychological. They include methods, processes, questions and instructions. Tertiary tools are cultural. They are complex constellations of tools that deliver power at a distance or over a wide area such as the road network, systems of government, global corporations or armies.

Some people use psychological tools in the same way they use swords and guns. For example, sarcasm is a tool that uses humor in the form of cutting remarks or words that mock, wound or subject the person to contempt/ridicule. It comes from the Greek σαρκάζω (sarkazo) meaning to "tear flesh".

Most tools are used jointly with others and often involve a disproportionate use of power. For example, when a person uses a sword on another. The sword-bearer kills or mains and the victim is injured in the process. The words killer/victim describe roles which represent a power imbalance.

Most often, in a civilized society laws, rules and regulations determine how we collectively use shared tools so that power is generally distributed equitably amongst the users for their collective benefit. For example the road rules are designed to help us automatically decide who can turn or cross and the order, speed and direction in which we can safely travel.

Interactivity theory explains how humans and tools evolve in a symbiotic relationship, like the algae and polyps of a coral reef. Most of the time we make minor improvements to the tools and gain incremental enhancements to our powers.

But every so often, as if by magic, our tools undergo a rapid transformation to a new kind of order, with hundreds or thousands of times the power of the old tools. Think horse and buggy to motor car, or sail to steam ships, or carbon paper to photocopier.

When the new tools arrive, our old ways of doing things don't work any more, so our old jobs become extinct, and new kinds of jobs begin to appear.


Here's the Interactivity model we use to analyse these changes in human activity systems:

* Humans use tools in joint activity to extend their power and capability:
* in order to play a set of roles, for example, teacher/student facilitator/participant, that is determined by
* the rules of how tools are used, which in turn determines
* the relationships that develop between the participants as each pursues their individual, and occasionally collective interests, which results in
* a change in activity that may either be incremental (both negative and positive) or transformational depending on whether
* the activity is consciously directed towards individual/collective aspirations OR spontaneously emerges as a result of unconscious collective activity e.g. from group -> team or from horse and buggy tool system -> motor car tool system,
* which determines whether the culture is diminished, persists or is transformed.


Which brings me to the point of this story. Over the course of the last 10,000 years since we were hunter gatherers we have been reluctant to give up many of the old ways of doing things, including using psychological tools to manipulate others by causing emotional pain, which harm rather than build relationships.

Usually, participants in human activity systems exert power differently and play disparate roles. When one has more power than the other we see win-lose outcomes such as occurs when a person makes another feel guilty to cause them to change their intended activity.

Guilt as a tool is a one-sided attempt at exercising control over another. One person plays the role of the aggressor/oppressor and the other the role of the victim. The rules of use of the tools are similar to the use of a sword...a unilateral action, in which case the relationship is diminished and the activity system regresses to a lower functioning state. A Win-lose situation.

If the victim chooses to retaliate, and plays the aggressor, the activity system enters a chaotic state where anything may happen, until it is resolved in some way. A potentially lose-lose situation, where the group may regress to an earlier stage of development such as feudalism, or if the dispute broadens, like a strike or war with collateral damage, we may even revert to anarchy. A Lose-Lose-Lose situation.

But when individuals choose to further both their own interests and the group's interests there is the possibility of alignment, a win-win outcome, or if the outcomes benefit the wider community, a win-win-win result. In which case you would not use guilt as a tool, because it does not help foster these kinds of outcomes.

Instead you might use a tool such as "love" or "fun/play", and ask others to join with you to collectively do/create/pursue something new, to "bake a bigger cake" together, and so benefit from the "joy" you feel together, when you get to play with the new possibilities.

So here's a workshop to explore how the way we use tools can enhance who we are and our relationships with others:

1. Aspiration Horizon: What do you aspire to become/be doing that is fun, brilliant, joyful?
2. Tools: What tools are you using to deal with the issue/problem/opportunity. Think about physical (products, machines, tools), psychological (methods, processes, techniques) and cultural (large scale systems e.g. army, multi-player gaming world)?
3. Rules: How are you using the tools? Think about the rules of use both in terms of verbal communication (unilateral monologue, random dicussion, empathic dialogue, integrative dialectic) and gestural communication (e.g. smack in the face with a fist, warm embrace).
4. Roles: What role have you chosen/has been selected for you by the rules of use of the tools?
5. Relationships: What are the consequences of the choice of tool, rules and consequential role and the effect on others with whom you have (or would like to have) a relationship?
6. Analysis: To what extent is your use of the tools aligned with others (colleagues, suppliers, shareholders, competitors, family members, friends, research subjects)?
7. New aspiration: What could you now aspire to become/be doing that might better meet your needs/other needs so that your collective use of the tools is aligned and resonates rather than interferes with each other. i.e a team rather than a group.

#Findlay, J. (2008). Learning as a game: Exploring cultural differences between teachers and learners using a team learning system. Doctoral dissertation, University of Wollongong, Australia -- Wollongong.

Monday, August 24, 2009

Crazy new world

This week British futurist Rohit Talwar published a list of tomorrow's jobs and asked colleagues and clients for comments.

Among the list were vertical farmers to grow hydroponic crops in cities. Personal entertainmment programmers to develop highly targeted/personalized news and entertainment services. Baby designers to personalise the characteristics and features of your unfertilized "child". And nano-medics to help repair worn-out cells with atomic scale replacement devices.

Sounds like science fiction? Not really. Just think back one hundred years. Eighty percent of farm production fed horses for transportation, electricity powered only 5% of factories and 10% of homes, the first “computers” were not due for another 40 years, and the internet was incomprensible. At the start of the 21st century, electricity, the motor car, the computer and the internet have totally transformed our lives.


U.S. labor statistics for the past 100 years tell the dramatic story of economic and social change. Hunter-gatherer jobs are now non-existent. Agricultural and mining jobs have plummeted from 20% to 3%. Industrial jobs have slumped from 31% to 19%. At the same time, services work has stayed static around 40% whereas knowledge careers has risen from 10% to 36% of total jobs. 

Yet one in six Americans will leave school this year unable to get a job because they can not read, write or count, use a computer or work in a team with others. And armies of highly qualified engineers, scientists and technicians in what were some of the world’s poorest countries are starting to create and implement new theories and ideas at a faster rate than the "more advanced" Western powers.

The world is changing so fast, that radical new ways are now necessary to make sense of what is happening. Newly created knowledge, powerful new technologies and ways of connecting people are driving many of our largest and most respected firms to extinction, along with a raft of familiar products, services and jobs.

The current chaos, is not just an economic problem, but is symptomatic of a major transformation of society that is underway.

Over the past 10,000 years since we were hunter-gatherers, human society has been transformed at least four times, as a result of a powerful partnership between the tools we create and the human brain. During this time, our genes – and our brain design - has changed less than 0.1 per cent but our tools have become an evolutionary juggernaut....from grunts, flints and spears to a myriad of languages, jumbo jets, movies, television, global corporations and the internet.

Four big waves of change are crashing down on top of us in quick succession. The last remnants of the Industrial Age. The recent Information Age. The newly emerging Knowledge Age. And a new era characterized by the wise application of knowledge. Most organisations are able to handle incremental change, which occurs between the major transitions. But few have developed the necessary skills to navigate the chaotic transitions.

With each new wave of change, we use our new knowledge to create new tools that are more powerful and knowledge intensive that ever before.

The new tools automate the work of the previous period AND further automate the work of earlier cultural/tool periods. It works as a kind of knowledge multiplier effect that ricochets all the way back through the system.

Here's a workshop to explore the possibilities:

1. Choose one of these new technologies. Nano-machines and atomic/molecular level manufacturing systems. Connected machines. Brain-machine interfaces. Direct genetic manipulation of all kinds of life. Replacement body parts. Personalised experiences delvery. Biologically manufactured foods. In what ways could you imagine/forsee how these technologies will change the way we work/learn/live?
2. Describe a new kind of job/career that the new technologies will make possible/necessary?
3. Who will be the new haves and the have nots? Who will be umeployable/no longer useful?
4. Which old kinds of jobs will the new tools and jobs make redundant.
5. What are the possible alternative consequences for society as it is currently organized? Its structure, way it makes decisions,
6. What kinds of changes do we need to make to education/learning in order to prepare people for this new kind of world?
7. What kinds of changes will we need to make to the political/administrative/judicial system to govern our new ways of living and interacting?
8. What kinds of changes will need to make to business, government and community production/delivery systems that feed, clothe, entertain and generally sustain/enrich human life?
9. What will be the biggest threat to human society?